How to make Metroid Dread soup

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Metroid Dread is supposed to be the scariest Metroid game yet. But is it… IS IT?? Horror expert Jenna Stoeber explores the similarities and differences between Metroid Dread and producer Yoshio Sakamoto’s previous work Metroid Fusion. Metroid Dread might fail at being a horror game, but at least it’s still a good… soup? 0:00 Is Metroid Dread scary? 0:57 SA-X vs. EMMI 6:06 Samus vs. Feelings 9:34 Is Metroid Dread still good? Subscribe to our YouTube channel! Like us on Facebook: Follow us on Twitter: Follow us on Instagram: And for more gaming and entertainment coverage, visit www.polygon.com #metroiddread .

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  1. I wholeheartedly agree that this game did a poor job of instilling dread and tension into the player. But, I wouldn't say it did bad job at giving us fear, just, a different kind of fear. While games like Alien: Isolation and Amnesia: The Dark Descent give us that palpable dread that we so crave, Metroid: Dread gave us something else altogether; a shock to the fight or flight response. Early on, it's made clear that fighting them head on is not an option, and getting caught and going for the counter is a last ditch effort. This, I feel, naturally puts the player on edge, whenever you enter a new E.M.M.I zone, its time to do or die, and if you aren't thinking fast enough, you will be caught. Coupled with the fact that each E.M.M.I zone is geographically different, as well as the abilities they possess changing throughout the game, it forces the player to worry a lot more about the threat they pose due to the fact that there is always something new for them to throw at you to keep you off your game and more likely to be found by them, creating a real, lasting sense of pulse pounding threat from these ghoulish machines.

  2. I feel like Dread is an intentional bait-and-switch. You're meant to think going in that it's going to be a horror game, then realize it's actually a hardcore action game and settle into the comforting rhythm of tearing through every enemy in your path, which itself is just buildup to the reveal that (SPOILERS)
    I
    I
    I
    I
    I
    I
    I
    It actually was a horror game, but you were the monster.

  3. I think the EMMIs are appropriately scary. Metroid Dread does a really good job of modulating its mood so you never feel too powerful OR too powerless for long. Your first encounter with an EMMI is stressful, but not overwhelming. You're taught early that you CAN kill them, but only with a very specific powerup, and getting that powerup will often force you to zig zag in and out of EMMI zones and evade detection. Without knowing the optimal route beforehand, each dive into an EMMI zone presents the player with a concrete threat that will challenge their speed, precision, and navigation in new and unexpected ways.

    "Fear" may not be the best word to describe it, but "Dread" definitely is. On my first playthrough, I dreaded going through certain EMMI zones, because I knew I would be throwing myself into a situation where I would be extremely vulnerable and probably die multiple times before I discovered the correct route. The knowledge that they could be defeated however was what allowed me to push past my feelings of dread and plunge back into the EMMI zone, because each time I know I'll be getting closer to blowing its stupid robot head off.

    That's the roller coaster that Metroid Dread rides so perfectly. Confusion and dread leading to familiarity, experience and accomplishment, and then riding that high just long enough to shock your senses when you encounter a new, even tougher threat that you need to prepare for.

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